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Paul Benjamin Lowry, James Gaskin, Nathan W. Twyman, Bryan Hammer, and Tom L. Roberts (2013). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2177442 Taking ‘fun and games’ seriously: Proposing the hedonic-motivation system adoption model (HMSAM)],” Journal of the Association for Information Systems (JAIS), vol. 14(11), 617–671.   
 
Paul Benjamin Lowry, James Gaskin, Nathan W. Twyman, Bryan Hammer, and Tom L. Roberts (2013). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2177442 Taking ‘fun and games’ seriously: Proposing the hedonic-motivation system adoption model (HMSAM)],” Journal of the Association for Information Systems (JAIS), vol. 14(11), 617–671.   
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Paul Benjamin Lowry, James Eric Gaskin, Nathan W. Twyman, Bryan Hammer, and Tom L. Roberts (2013). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2534937 Taking ‘fun and games’ seriously: Proposing the hedonic-motivation system adoption model (HMSAM)],” Journal of the Association for Information Systems (JAIS), vol. 14(11), 617–671.
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Paul Benjamin Lowry, James Eric Gaskin, Nathan W. Twyman, Bryan Hammer, and Tom L. Roberts (2013). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2534937 Taking ‘fun and games’ seriously: Proposing the hedonic-motivation system adoption model (HMSAM)],” Journal of the Association for Information Systems (JAIS), vol. 14(11), 617–671.  
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Yichuan Wang, Pramod Rajan, Chetan S. Sankar, P. K. Raju  (2014). “Relationships between Goal Clarity, Concentration and Learning Effectiveness When Playing Serious Games,” Proceeding of Twentieth Americas Conference on Information Systems, Savannah, Georgia.
 
Yichuan Wang, Pramod Rajan, Chetan S. Sankar, P. K. Raju  (2014). “Relationships between Goal Clarity, Concentration and Learning Effectiveness When Playing Serious Games,” Proceeding of Twentieth Americas Conference on Information Systems, Savannah, Georgia.
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Tobias Kowatsch and Flavius Kehr (2014). “Towards a Design Theory for IS Services Enabling Incentive-based Health Promotion in Organizations,” Wirtschaftsinformatik (MKWI 2014)
 
Tobias Kowatsch and Flavius Kehr (2014). “Towards a Design Theory for IS Services Enabling Incentive-based Health Promotion in Organizations,” Wirtschaftsinformatik (MKWI 2014)
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Mark Keith, Greg Anderson, Douglas Dean, and James Eric Gaskin (2014). “The Effects of Team Flow on Performance: A Video Game Experiment,” SIGHCI 2014 Proceedings.
 
Mark Keith, Greg Anderson, Douglas Dean, and James Eric Gaskin (2014). “The Effects of Team Flow on Performance: A Video Game Experiment,” SIGHCI 2014 Proceedings.
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Mosiane, Segomotso; Brown, Irwin (2014). “Exploring antecedents of game-based learning effectiveness,” Proceedings of the 25th Australasian Conference on Information Systems, 8th - 10th December, Auckland, New Zealand
 
Mosiane, Segomotso; Brown, Irwin (2014). “Exploring antecedents of game-based learning effectiveness,” Proceedings of the 25th Australasian Conference on Information Systems, 8th - 10th December, Auckland, New Zealand
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Thomas Wiegand and Stefan Stieglitz (2015) “Serious Fun - Effects of Gamification on Knowledge Exchange in Enterprises” Lecture Notes in Informatics Proceedings
 
Thomas Wiegand and Stefan Stieglitz (2015) “Serious Fun - Effects of Gamification on Knowledge Exchange in Enterprises” Lecture Notes in Informatics Proceedings
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Lisa-Maria Putz and Horst Treiblmaier (2015). “Creating a Theory-Based Research Agenda for Gamification,” Proceeding of Twenty-First Americas Conference on Information Systems, Puerto Rico.
 
Lisa-Maria Putz and Horst Treiblmaier (2015). “Creating a Theory-Based Research Agenda for Gamification,” Proceeding of Twenty-First Americas Conference on Information Systems, Puerto Rico.
 
== Links from this theory to other theories ==
 
== Links from this theory to other theories ==
    
Multimotive Information Systems Continuance Model (MISC)
 
Multimotive Information Systems Continuance Model (MISC)
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Technology Acceptance Model
 
Technology Acceptance Model
  
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