Changes

Jump to navigation Jump to search
1,155 bytes added ,  02:49, 28 March 2016
Line 3: Line 3:     
== '''Flow theory''' ==
 
== '''Flow theory''' ==
 +
Flow is an innately positive experience; it is known to "produce intense feelings of enjoyment". An experience that is so enjoyable should lead to positive affect and happiness in the long run. Also, Csikszentmihályi stated that happiness is derived from personal development and growth – and flow situations permit the experience of personal development.
 
----
 
----
 
== Acronym ==
 
== Acronym ==
Line 40: Line 41:  
== Seminal  ==
 
== Seminal  ==
   −
Csikszentmihalyi, M. (1975). Plan and Intrinsic Rewards. Journal of Humanistic Psychology, 15(3), 41-63.<br><br>Montgomery, H., Sharafi, P., & Hedman, L. R. (2004). Engaging in Activities Involving Information Technology: Dimensions, Modes, and Flow. Human Factors, 46(2), 334-348.<br><br>Qiu, L., & Benbasat, I. (2005). An Investigation into the Effects of Text-to-Speech Voice and 3D Avatars on the Perception of Presence and Flow of Live Help in Electronic Commerce. ACM Transactions on Computer-Human Interaction, 12(4), 329–355.<br><br>Hoffman, D. L. and T. P. Novak (2009). "Flow Online: Lessons Learned and Future Prospects." Journal of Interactive Marketing 23(1): 23-34.
+
Csikszentmihalyi, M. (1975). Plan and Intrinsic Rewards. Journal of Humanistic Psychology, 15(3), 41-63.<br>Montgomery, H., Sharafi, P., & Hedman, L. R. (2004). Engaging in Activities Involving Information Technology: Dimensions, Modes, and Flow. Human Factors, 46(2), 334-348.<br>Qiu, L., & Benbasat, I. (2005). An Investigation into the Effects of Text-to-Speech Voice and 3D Avatars on the Perception of Presence and Flow of Live Help in Electronic Commerce. ACM Transactions on Computer-Human Interaction, 12(4), 329–355.<br>Hoffman, D. L. and T. P. Novak (2009). "Flow Online: Lessons Learned and Future Prospects." Journal of Interactive Marketing 23(1): 23-34.
    
Csikszentmihalyi, M. (1996). Flow and the psychology of discovery and invention. ''New Yprk: Harper Collins''.<ref>Csikszentmihalyi, M. (1996). Flow and the psychology of discovery and invention. ''New Yprk: Harper Collins''.</ref>
 
Csikszentmihalyi, M. (1996). Flow and the psychology of discovery and invention. ''New Yprk: Harper Collins''.<ref>Csikszentmihalyi, M. (1996). Flow and the psychology of discovery and invention. ''New Yprk: Harper Collins''.</ref>
Line 48: Line 49:  
== Originating area ==
 
== Originating area ==
   −
Positive psychology
+
Positive psychology, Education
    
== Level of analysis ==
 
== Level of analysis ==
   −
Individual
+
Individual and Group
    
== IS articles that use the theory ==
 
== IS articles that use the theory ==
   −
Agarwal, R., & Karahanna, E. (2000). [http://inn.colorado.edu/Details/Paper/81 Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage.] MIS Quarterly, 24(4), 665-694.<br><br>Koufaris, M. (2002). [http://inn.colorado.edu/Details/Paper/6795 Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior.] Information Systems Research, 13(2), 205-223.<br><br>Hsu, C.-L. and H.-P. Lu (2003). "Why Do People Play On-Line Games? An Extended TAM with Social Influences and Flow Experience." Information and Management 41(7): 853–868.<br><br>Kamis, A., Koufaris, M., & Stern, T. (2008). [http://inn.colorado.edu/Details/Paper/6357 Using an Attribute-Based DSS for User-Customized Products Online:  An Experimental Investigation.] MIS Quarterly, 32(1), 159-177.Lowry, Paul Benjamin, Gaskin, James, Twyman, Nathan W., Hammer, Bryan, and Roberts, Tom L. (2013). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2177442 Taking ‘fun and games’ seriously: Proposing the hedonic-motivation system adoption model (HMSAM)],” Journal of the Association for Information Systems (JAIS), vol. 14(11), 617–671.<br><br>Lowry, Paul Benjamin, Jenkins, Jeffrey L., Twyman, Nathan W., Hammer, Bryan, Gaskin, James, and Hassell, Martin (2008). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2287401 Proposing the hedonic affect model (HAM) to explain how stimuli and performance expectations predict affect in individual and group hedonic systems use],” Proceedings of the Journal of the Association for Information Systems Theory Development Workshop at the International Conference on Systems Sciences, Paris, France, December 13. All Sprouts Content, vol. 8(24), paper 230, pp. 1–51.<br><br>Lowry, Paul Benjamin, Twyman, Nathan W., Gaskin, James, Hammer, Bryan, Bailey, Aaron, and Roberts, Tom L. (2007). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1482844 Proposing the interactivity-stimulus-attention model (ISAM) to explain and predict enjoyment, immersion, and adoption of purely hedonic systems],” Proceedings of the Special Interest Group on Human-Computer Interaction 2007 Pre-ICIS Workshop at the International Conference on System Sciences, Montréal, Canada, December 8, paper 11, pp. 72–76 (best-paper nomination) http://aisel.aisnet.org/sighci2007/11/.
+
Agarwal, R., & Karahanna, E. (2000). [http://inn.colorado.edu/Details/Paper/81 Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage.] MIS Quarterly, 24(4), 665-694.<br>Koufaris, M. (2002). [http://inn.colorado.edu/Details/Paper/6795 Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior.] Information Systems Research, 13(2), 205-223.<br>Hsu, C.-L. and H.-P. Lu (2003). "Why Do People Play On-Line Games? An Extended TAM with Social Influences and Flow Experience." Information and Management 41(7): 853–868.<br>Kamis, A., Koufaris, M., & Stern, T. (2008). [http://inn.colorado.edu/Details/Paper/6357 Using an Attribute-Based DSS for User-Customized Products Online:  An Experimental Investigation.] MIS Quarterly, 32(1), 159-177.Lowry, Paul Benjamin, Gaskin, James, Twyman, Nathan W., Hammer, Bryan, and Roberts, Tom L. (2013). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2177442 Taking ‘fun and games’ seriously: Proposing the hedonic-motivation system adoption model (HMSAM)],” Journal of the Association for Information Systems (JAIS), vol. 14(11), 617–671.<br>Lowry, Paul Benjamin, Jenkins, Jeffrey L., Twyman, Nathan W., Hammer, Bryan, Gaskin, James, and Hassell, Martin (2008). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2287401 Proposing the hedonic affect model (HAM) to explain how stimuli and performance expectations predict affect in individual and group hedonic systems use],” Proceedings of the Journal of the Association for Information Systems Theory Development Workshop at the International Conference on Systems Sciences, Paris, France, December 13. All Sprouts Content, vol. 8(24), paper 230, pp. 1–51.<br>Lowry, Paul Benjamin, Twyman, Nathan W., Gaskin, James, Hammer, Bryan, Bailey, Aaron, and Roberts, Tom L. (2007). “[http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1482844 Proposing the interactivity-stimulus-attention model (ISAM) to explain and predict enjoyment, immersion, and adoption of purely hedonic systems],” Proceedings of the Special Interest Group on Human-Computer Interaction 2007 Pre-ICIS Workshop at the International Conference on System Sciences, Montréal, Canada, December 8, paper 11, pp. 72–76 (best-paper nomination) http://aisel.aisnet.org/sighci2007/11/.
    
Webster, J., Trevino, L. K., & Ryan, L. (1993). The dimensionality and correlates of flow in human-computer interactions. ''Computers in human behavior'', ''9''(4), 411-426.<ref>Webster, J., Trevino, L. K., & Ryan, L. (1993). The dimensionality and correlates of flow in human-computer interactions. ''Computers in human behavior'', ''9''(4), 411-426.</ref>
 
Webster, J., Trevino, L. K., & Ryan, L. (1993). The dimensionality and correlates of flow in human-computer interactions. ''Computers in human behavior'', ''9''(4), 411-426.<ref>Webster, J., Trevino, L. K., & Ryan, L. (1993). The dimensionality and correlates of flow in human-computer interactions. ''Computers in human behavior'', ''9''(4), 411-426.</ref>
    
Choi, D. H., Kim, J., & Kim, S. H. (2007). ERP training with a web-based electronic learning system: The flow theory perspective. ''International Journal of Human-Computer Studies'', ''65''(3), 223-243.<ref>Choi, D. H., Kim, J., & Kim, S. H. (2007). ERP training with a web-based electronic learning system: The flow theory perspective. ''International Journal of Human-Computer Studies'', ''65''(3), 223-243.</ref>
 
Choi, D. H., Kim, J., & Kim, S. H. (2007). ERP training with a web-based electronic learning system: The flow theory perspective. ''International Journal of Human-Computer Studies'', ''65''(3), 223-243.<ref>Choi, D. H., Kim, J., & Kim, S. H. (2007). ERP training with a web-based electronic learning system: The flow theory perspective. ''International Journal of Human-Computer Studies'', ''65''(3), 223-243.</ref>
 +
 +
Shin, D. H., & Kim, W. Y. (2008). Applying the technology acceptance model and flow theory to cyworld user behavior: implication of the web2. 0 user acceptance. ''CyberPsychology & Behavior'', ''11''(3), 378-382.<ref>Shin, D. H., & Kim, W. Y. (2008). Applying the technology acceptance model and flow theory to cyworld user behavior: implication of the web2. 0 user acceptance. ''CyberPsychology & Behavior'', ''11''(3), 378-382.</ref>
 +
 +
Webster, J., Trevino, L. K., & Ryan, L. (1993). The dimensionality and correlates of flow in human-computer interactions. ''Computers in human behavior'', ''9''(4), 411-426.<ref>Webster, J., Trevino, L. K., & Ryan, L. (1993). The dimensionality and correlates of flow in human-computer interactions. ''Computers in human behavior'', ''9''(4), 411-426.</ref>
    
== Links from this theory to other theories ==
 
== Links from this theory to other theories ==
Line 71: Line 76:  
== Original Contributor(s) ==
 
== Original Contributor(s) ==
   −
Arnold Kamis, Csikszentmihalyi.<br><br><br>Please feel free to make modifications to this site. In order to do so, you must register.<br>[[Main Page | Return to Theories Used in IS Research]]
+
Arnold Kamis, Csikszentmihalyi.<br><br>Please feel free to make modifications to this site. In order to do so, you must register.<br>[[Main Page | Return to Theories Used in IS Research]]
17

edits

Navigation menu