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== IS articles that use the theory ==
 
== IS articles that use the theory ==
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Agarwal, R., & Karahanna, E. (2000). Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage. MIS Quarterly, 24(4), 665-694.
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Agarwal, R., & Karahanna, E. (2000). [http://inn.colorado.edu/Details/Paper/81 Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage.] MIS Quarterly, 24(4), 665-694.
 
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Koufaris, M. (2002). Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior. Information Systems Research, 13(2), 205-223.
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Koufaris, M. (2002). [http://inn.colorado.edu/Details/Paper/6795 Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior.] Information Systems Research, 13(2), 205-223.
 
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Hsu, C.-L. and H.-P. Lu (2003). "Why Do People Play On-Line Games? An Extended TAM with Social Influences and Flow Experience." Information and Management 41(7): 853–868.
 
Hsu, C.-L. and H.-P. Lu (2003). "Why Do People Play On-Line Games? An Extended TAM with Social Influences and Flow Experience." Information and Management 41(7): 853–868.
 
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Kamis, A., Koufaris, M., & Stern, T. (2008). Using an Attribute-Based DSS for User-Customized Products Online:  An Experimental Investigation. MIS Quarterly, 32(1), 159-177.
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Kamis, A., Koufaris, M., & Stern, T. (2008). [http://inn.colorado.edu/Details/Paper/6357 Using an Attribute-Based DSS for User-Customized Products Online:  An Experimental Investigation.] MIS Quarterly, 32(1), 159-177.
    
== Links from this theory to other theories ==
 
== Links from this theory to other theories ==
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